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- On Tue, 25 Oct 1994, Paul Secunde wrote:
- >
- > i am curious if it possible to approximate an organic object using balls,
- > boxes, and cones, and then cover them with a skin to smooth the intersections.
- > the objects inside could then be deleted, leaving the skin mesh. i tried this
- > using the 'skin' button but it doesn't work as i expect. or would i be better
- > off fighting with spline cages, maybe forming splines using the elementary
- > objects as a guide and then patching? BTW, is there some type of tutorial or
- > book/article around that discusses 'patch'? (i have seen the 'curves do not...'
- > message too many times already, even when using the spline cage macro provided
- > in LW). any help would be appreciated.
- >
- > paul
-
- You might want to try and download the FreeForm3D v1.88 demo, and try
- what you want to do in that. The program was made with tools for
- specifically doing those types of things without having to do all of the
- patching and connecting of splines yourself. Your object can be skinned
- or rail extruded, and the resulting object is a Bspline object which can
- be squeezed, squashed and modified further in a number of different ways, if
- needed, very easily, with the other tools that program provides. You can
- then convert the smooth Bspline shape to polgyons, and output it to
- Lightwave. It also has a new conform to sphere function, which lets you
- easily added bulges, partial or whole spherical deformations to parts of
- your object, while its still in its native spline format. Its only $70,
- and it does a lot more that will aid you in your modeling of that type,
- and save you a lot of time.
-
- You can find it on aminet ftp 128.252.135.4 pub/aminet/gfx/3D
- or tomahawk.welch.jhu.edu pub/LW/utils or pub/LW/incoming/utils (if it
- hasn't been transfered over to utlis yet)
-
- Fori.
-
-